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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I am excited to see how this will work out. This is a good point; Diivil wrote: Combat recons should at least show up in dscan if you are on the same grid with them. Majority of Eve use dscan tools and it would be extremely frustrating to not ...
- by Adrian Dixon - at 2014.12.20 14:27:06
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2. Character Selection Screen Functionality Idea - in Player Features and Ideas Discussion [original thread]
We all know that changing characters without restarting the client would be too much effort for the functionality achieved. As an alternative on the character selection screen how about having a pause and resume button for skill training per char...
- by Adrian Dixon - at 2014.12.14 15:52:25
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3. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
You could add the new Sisters of EVE frigate or cruiser as the rescue vessel in the mission 'Pick Your Poison Objectives'
- by Adrian Dixon - at 2013.10.26 15:01:00
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4. Predefined Probe Patterns - in Player Features and Ideas Discussion [original thread]
I would like to have the ability to save a probe formation because jumping to a system, launching probes, creating a formation scanning, then doing it over and over and over is just monotony. Having to save a formation yourself will at least mean...
- by Adrian Dixon - at 2012.11.26 19:42:00
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5. Dual Display - in Player Features and Ideas Discussion [original thread]
Konrad Kane wrote: I think the OP is suggesting the abiblity to break out the windows. For to example have the star map one one screen and a a view of the ship in station in another. If he is that's a good idea. Yeah i agree that would be nice
- by Adrian Dixon - at 2012.11.17 14:55:00
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6. Dual Display - in Player Features and Ideas Discussion [original thread]
You can move your capacitor by dragging the readout from its centre (on the cap readout itself). That took me a while to figure out. There is room for improvement but its not horrible at the moment. This is how my screens look at the moment, htt...
- by Adrian Dixon - at 2012.11.17 13:43:00
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7. FC Command shortcut for 'Tagging' - in Player Features and Ideas Discussion [original thread]
This should be added, tagging needs to be easier. If its not in soundwave's I want your little things! thread it should be.
- by Adrian Dixon - at 2012.07.27 13:12:00
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8. Welcome Mail For New Members Joining A Corp - in Player Features and Ideas Discussion [original thread]
+1 make life easier
- by Adrian Dixon - at 2012.07.17 07:46:00
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9. Dual overview - in Player Features and Ideas Discussion [original thread]
I would like to dul overviews, D-Scan could also be improved a little Instead of the tick box "Use Active overview Settings" why not change that to a drop down where you can select your saved overview profiles.
- by Adrian Dixon - at 2012.07.17 07:29:00
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10. Improvement: Camera Remains for Destruction Animation - in Player Features and Ideas Discussion [original thread]
Now that your camera view direction is persistant when jumping though gates and view destance maintained when looking at different ships. Please fix the way the camera behaves when objects you are looking at are destroyed.
- by Adrian Dixon - at 2012.06.25 20:12:00
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11. Player View Focus Behavior - in Player Features and Ideas Discussion [original thread]
Right there is a little thing in EVE I would like to see changed that makes EVE feel clumsy and awkward. When A player is viewing a ship, asteroid, can, or item that expires the camera view suddenly violently moves back to your own ship and chang...
- by Adrian Dixon - at 2012.06.23 11:14:00
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12. Save PI Fittings, er, Layouts - in Player Features and Ideas Discussion [original thread]
I agree it would be nice, I also I made a similar suggestion. https://forums.eveonline.com/default.aspx?g=posts&t=19890 Adrian Dixon wrote: I have a planet with 16 manufacturing plants changing the schematics and creating the correct rout...
- by Adrian Dixon - at 2011.12.06 20:55:00
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13. Client Updater Configurable bandwidth - in Player Features and Ideas Discussion [original thread]
It would be nice to have a Configurable bandwidth option in the Client Updater and Test Client Updater since when running they take 100% of my bandwidth and I cant do anything on the internet until the downloads have finnished. Thanks
- by Adrian Dixon - at 2011.11.27 11:25:00
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14. Exhumers and Mining Crystals - in Player Features and Ideas Discussion [original thread]
and 2. Cargo Hold changes that could help with crystals https://forums.eveonline.com/default.aspx?g=posts&m=98496 example; http://i.imgur.com/rB6pZ.jpg [img]http://i.imgur.com/rB6pZ.jpg[/img]
- by Adrian Dixon - at 2011.10.29 17:27:00
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15. Exhumers and Mining Crystals - in Player Features and Ideas Discussion [original thread]
Have a look at a couple of my suggestions in Features and Ideas. You may might like them. 1. Cargo Hold changes that could help with crystals https://forums.eveonline.com/default.aspx?g=posts&m=267391#post267391 2. Mining Drone shortcuts ...
- by Adrian Dixon - at 2011.10.28 20:14:00
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16. Planetary Interaction3D Holograms - in Player Features and Ideas Discussion [original thread]
This is still an annoyance for me, because of the hologram I can not see, production facilities status and ingredients loaded, links, and storage facilities m3 percent.
- by Adrian Dixon - at 2011.10.21 18:52:00
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17. Mining Drone Miss-behaviour - in Player Features and Ideas Discussion [original thread]
CCP Spitfire wrote: Moved from "Features & Ideas Discussion". Thanks spitfire and thanks guys, herding kittens made me lol just a bit haha :)
- by Adrian Dixon - at 2011.10.16 10:13:00
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18. Mining Drone Miss-behaviour - in Player Features and Ideas Discussion [original thread]
I have noticed a few things regarding the drone problems. When I am mining with three asteroids locked. One for the drones and one for each strip miner, if one of the strip miners depleates an asteroid and you get the "asteroid reduced to its for...
- by Adrian Dixon - at 2011.10.15 10:51:00
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19. Planetary Interaction Command Centre Production Profiles - in Player Features and Ideas Discussion [original thread]
I have a planet with 16 manufacturing plants changing the schematics and creating the correct routes is booooooooooooorrrrrrrrrrrrrriiiing every time im chaning my jobs. So why cant we have a way of saving the settings for all our manufacturing to...
- by Adrian Dixon - at 2011.10.10 18:47:00
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20. Planetary Interaction Processor Ingredient Stacking - in Player Features and Ideas Discussion [original thread]
I think any processors that consumes two ingredient should only take them from storage when all the ingredients are present in full. At the moment I have a problem where a advanced processor is taking a product from storage that I do not want it...
- by Adrian Dixon - at 2011.10.02 21:34:00
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